The ongoing development of Call of Duty: Ghosts has hit a snag, stopping developer Infinity Ward from putting the shooter’s key features in place and keep the project on track for its November release date. Due to the studio not yet receiving final next-gen hardware samples, the smooth timetable that was set forth has now slowed for the time being, with the game still in early development.
Executive producer Mark Rubin revealed the brick wall while speaking to Official PlayStation Mag recently, saying that the game’s AI is a lot different from before and needs vigorous testing before they can go any further:
“Obviously we are in crazy early development and we will have to see how the consoles play out,” said Rubin. “We have made some cool improvements on AI. Most of it has to do with some of the cinematic values.
“We need some hardware, some finished hardware, before we can really expand.”
Gamer’s are expected to welcome the Xbox One and PlayStation 4 consoles sometime later this year, with Call of Duty: Ghosts getting a good look in at this year’s E3 conference. Rumor has it that all PlayStation 4 demos at the expo were running from the console itself, while the Xbox One demos were running on Windows 7 PCs, so it’s unknown if the release date for both platforms will be different following the recent hold up.
It will be interesting to see how fast the issue can be rectified, allowing Infinity Ward to get back to developing the shooter. We all know how the Call of Duty community responds to mishaps before and after release.
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Source: Official PlayStation Mag