Developer Infinity Ward has gone and broke the hearts of its budding modding community, confirming that Call of Duty: Ghosts will not support user-generated content when the game releases this coming November. The Call of Duty community has embraced modding since its inclusion and has in many ways gave developer’s plenty of headaches.
Producer and studio veteran Mark Rubin confirmed the news while talking to AusGamers at the recent E3 conference in Los Angeles, meaning gamers will not get their hands on modding tools or a level editor. Rubin put its removal down to the game’s security, with too many breaches in previous installments.
“It’s absolutely something we’d love to do, said Rubin. The problem lies obviously in security and also it’s a competitive game, and so if you give people too much access to those toys they can ruin other people’s experiences. The unfortunate part of this is there’s almost nothing I’ve seen out there that is people who have hacked the system who are doing good.”
Security problems in competitive gameplay have always been public knowledge within the community, with gamers attempting to level-up instantly, use aimbots and hack other people’s accounts. A level editor might not come as much of a threat, but Rubin believes it’s enough to encourage gamers to “break the game”.
“The community would still try and break the game because they’re not trying to break levels, they’re trying to break people’s progression, or they’re trying to break things with, like, aimbots and all that kind of stuff.”
Even if all modding capabilities are taking from the upcoming shooter, those whose sole intention is to hack and manipulate the game will still find a way to get under the developer’s skin and make it hell for others. Guess we’ll find out when Call of Duty: Ghosts releases on November 5th for Xbox One, Xbox 360, PS3, PS4, Wii U and PC.
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