Table Top Racing: World Tour will look appealing to those not interested in the serious nature of competitive racers, those who opt more for high-octane, short-lived races with a catchy soundtrack to go along with. However, the Micro Machines-inspired racer from Playrise Digital fails to deliver on any of the above and ultimately just feels flat.
Players race against each other across intricate maps full of oversized items and specific to a certain theme, be it a Sushi table, an 80’s bedroom, or aboard a sunny yacht. Unfortunately, the well-design tracks and beautifully rendered levels are the only aspect of Table Top Racing that I found appealing, which leads me to the rest.
The cars are painstakingly slow, even the expensive supercars that top the bill feel sluggish. This makes the game particularly easy when facing AI and other players, with each turn coming at a snail’s pace, making staying ahead of the group simple. Even the power-up boost fails to really give you that sense of speed most kart racers feed on, lasting a mere 2-seconds before petering out.
Touching on in-game power-up bubbles, they do play a big part in how races play out. Some are specifically made to defend against those looking to overtake, like mines and oil spills, while others like homing missiles and ice attacks try to slow down those in front. These pickups can be fun to use but due to the simplicity of the track itself, one missile to the behind could effectively end your race, with the leader staying in front until the end on most occasions.
For the most part, the power-ups fell lackluster and due to the widened gaps during races you’ll find yourself shooting ice cubes into walls for fun. If you have plenty of coins you can change the wheels on your vehicle for specific bonuses, like shields, and the ability to jump, which does show some level of depth but not enough to have you shouting from the rooftops with approval.
The single-player championship and special event modes don’t seem to take your upgraded car into account, leaving you to breeze past the Time trials and Eliminations with relative ease. I found myself making it through the majority of the championship mode within a day, filling my coffers with coins to buy the best cars in the game.
However, my biggest gripe was the repetitiveness that, to a point, could be perceived as laziness on Playrise’s part. They’re five locations to pick from, with a selection of different routes for each map. The lack of variety shows that Table Top Racing is still clinging to its mobile predecessor and fails to really establish itself as a standalone game people can pick up and play for a lengthy period of time.
Table Top Racing: World Tour tries to cash-in on a much-loved genre but becomes somewhat confused when delivering the basic aspects of the game: speed, excitement, and longevity. Instead, you’re left with a title you can pick up and play for an hour, listen to a few catchy tunes from its limited soundtrack, and become bored enough to go play something else.
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